Originally, 3D model topology, unwrapping job, material tweaking and white rendering studio setup for presentation imagery, as you can already guess, was done using 3ds Max and V-Ray. So while working on one of my latest projects, in particular the Pig Skull 3D Model, I decided to add the Blender option as an alternative to the native 3ds Max format. Therefore, Blender can no longer be ignored as a serious competitor to any 3D editor for commercial work. These changes make Blender a super handy tool. In tools for modeling, in a way you manipulate the viewport, in UI, in variety of hotkeys, etc. Not only because it's free, but also because it has fewer obligations to users (more on that later), and thanks to this, Blender developers embody unconventional, the most modern, extremely useful and bold ideas, despite the fact that it brings significant and sometimes breaking changes in functionality and workflow. But lately, Blender's free 3D editing software has become increasingly popular. Introduction 3ds Max Scene to Blender Additional Camera Alignment V-Ray vs Cycles Conclusions on Render Results Blender as Additional Tool Introductionįor many years I have been using 3ds Max and V-Ray as the default tools for my daily work.