Use only opengl es 2.0

broken image
broken image

The main difference from other applications is what you put in the layout for yourĪctivity. Create an Activity for OpenGL ES GraphicsĪndroid applications that use OpenGL ES have activities just like any other application that hasĪ user interface. You support so that devices that do not support theses formats do not try to run yourįor more information about texture compression formats, see the Instead, all this must be implemented via shader programs.

broken image

x, because it drops support for the fixed-function pipeline completely: no coordinate transforms, materials or lighting calls are supported. However, it is backward-incompatible with OpenGL ES 1. If your application uses texture compression, you must also declare which compression formats OpenGL ES 2.0 adds support for shaders corresponding to OpenGL 2.0. In order for your application to use the OpenGL ES 2.0 API, you must add the following This lesson explains how to complete a minimal implementation of GLSurfaceView and GLSurfaceView.Renderer in a simpleĪpplication activity. Possible to build up an OpenGL ES view using SurfaceView, but this requires For real, do-it-yourself developers, it is also For a full-screen or near-full screen graphics view, it is a reasonable choice.ĭevelopers who want to incorporate OpenGL ES graphics in a small portion of their layouts should GLSurfaceView is just one way to incorporate OpenGL ES graphics into yourĪpplication. A GLSurfaceView is a view container for graphics drawn with OpenGL and GLSurfaceView.Renderer controls what is drawn within that view. GLSurfaceView and a GLSurfaceView.Renderer. One of the more straight-forward ways to do this is to implement both a

broken image

In order to draw graphics with OpenGL ES in your Android application, you must create a

broken image